Combined with the game's humour and the complete lack of violence - you toss criminals to the floor to cuff them, but no more - it's just nice to play an open-world game where I haven't had to kill more people than a natural disaster to see the credits. Solving many problems is, canonically, as easy as breaking something you don't need - like a dumpster - and rebuilding it into what would be useful, like a ladder to climb over a fence or a switch to get into a locked door. While arresting a tough criminal, McCain pulls his hands off while interrogating him. Lego City as a world is entirely at ease with the fact that it's made of Lego and uses it both for comic effect and enjoyable puzzles. The strongest aspect of the game for me, though, is its internal sense of logic.
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